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NZTA funding insufficient for council

Invercargill city council is running out of $ 9 million in funding it hoped to get from the national transportation agency to help maintain roads and trails.

He had requested $ 51 million from the NZ Transport Agency over the next three years as part of the national ground transportation program.

However, the council’s director of roads, Russell Pearson, said in a report that the grant was $ 9,203,456 less than requested – the total allocation was $ 41.83 million for the period 2021-24.

The amount was better than what had been previously indicated by the transport agency, but still remained below the budget set in the commune’s asset management plan.

Part of the requested program included $ 4.25 million over three years to improve the council’s downtown streets, but the request was not successful.

Mr Pearson said the implication was that the council’s work programs would have to be revised or postponed.

The Council might choose to undertake additional work without a grant in certain areas, but in general this would not be seen as a cost-effective outcome.

“During the three-year program, work will need to be re-prioritized and additional risks factored into decisions to best protect key assets and seek to best manage service levels to the extent possible. . “

He also said the decrease in funding had reduced trail budgets to about $ 800,000 per year, leaving a significant gap in the renewal work schedule.

He recommended that the council continue to invest approximately $ 1.3 million in its trail system per year during the three years of the current long-term plan, noting that approximately $ 500,000 of this budget will not receive co-funding. transport agencies.

” It is recommended to increase the funding allocation for trails above that available from WK [Waka Kotahi] and be funded by the board. ”

The report will be received by councilors at its infrastructure services committee meeting next Tuesday.

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Unique corporate voice coming for a long time

As of yesterday, the Otago Chamber of Commerce and the Otago Southland Employers’ Association are no longer replaced by the new merged Business South group: the Otago chamber and the employers of the south. Business journalist Riley Kennedy speaks with two former heads of organizations.

The year was 1861 and Otago was in the middle of a gold rush.

Dunedin was beginning to see the economic benefits of the boom, but poor infrastructure created challenges.

Exports of agricultural products were on the rise, but port facilities were inadequate, wooden buildings in the business district made the city a fire threat, roads were poor and the rail system nonexistent.

Concerns brought together businessmen from Otago to form the Dunedin Chamber of Commerce on August 23, according to the book Tales of the Tartan Mafia – written to celebrate the chamber’s 150th anniversary.

Four years later, Chinese miners began to settle on the west coast, and the chamber held a special meeting to encourage immigration to Otago.

The Otago Southland Employers Association was born in a crisis, according to a story from this organization.

In 1890, New Zealand maritime workers went on strike in support of attempts by Australian docks to form unions – strikes were New Zealand’s first major industrial conflict.

The minutes of the association’s first meeting, held on September 3, 1890, showed that the association wanted to recognize labor rights and see a peaceful solution.

A general assembly was then held on September 22 and a letter was sent by employers in Southland stating that they did not want to be involved. Southland did not join the association for 81 years.

Fast forward to 2020 and the two organizations voted to merge to create a new business support group. After a year of working through the merger, yesterday was the first official day of operations for Business South: Otago Chamber and Southern Employers or Business South for short.

John Christie, now director of the economic development agency of Dunedin Enterprise Dunedin, was Managing Director of the Otago Chamber of Commerce for almost 20 years.

He joined the chamber in 1993 straight out of college, and was appointed CEO two years later, at the age of 26.

At the time, the chamber – which had just merged with the Otago Southland Manufacturing Association and the Export Institute of Otago – was in dire financial straits, with declining membership, Christie said.

He described it as “quite a difficult time”, saying the chamber needed to be rebuilt.

“Financially, there was not much on reserve and the decline in membership did not create a great situation. “

Board members were personally calling on local businesses to get them to become members to ensure the survival of the chamber, Mr Christie said.

“It was not an easy time at all.”

One of its highlights was the launch of the Otago Corporate Awards.

“I remember all the work it took to make sure we really put on a big event to celebrate business success. We put a lot of work into it and it paid off. ”

One of the main objectives of the chamber was to lobby and defend the interests of business.

In 2005, Dunedin City Council initiated a concept to redevelop the port area.

As the plans took shape, the chamber worried that the desire to attract hospitality and accommodation businesses would jeopardize existing businesses.

Four years later, the chamber, along with four other companies, filed an application with the environmental court to stop the development.

“Looking back, it was a long and fierce battle and we invested a lot because we knew we had to keep the jobs for the city. “

The council eventually withdraws its plans.

The chamber has also been involved in extensive lobbying to stop the Hillside workshops from closing, meeting with MPs and staging a protest in the Octagon.

Large companies either left Dunedin or closed during Mr. Christie’s time.

There was nothing you could do to stop them and it seemed to be one after the other.

“It was hard to see where this would end and whether the economy would rise to the challenge and rebound. “

In 2014, Mr. Christie participated in the development of Dunedin’s economic development strategy and Enterprise Dunedin was created.

Leaving the bedroom to move into the Dunedin Enterprise was “extremely difficult”.

“I loved the role, it was a big part of my life,” said Mr. Christie.

Philip Broughton, a life member of the Otago Southland Employers’ Association, served as the organization’s president for six years, before stepping down 10 years ago.

Mr. Broughton spent nearly 40 years with the local accounting firm Polson Higgs and served on several boards.
During Mr Broughton’s tenure as chairman there was an attempt to merge the two organizations but “it never really took off”.

Several meetings were held to discuss a possible merger to create a ‘one united voice’.

We encountered obstacles, for example different fee structures. It was going to be a puzzle and we never got to put the pieces together. ”

The employers ‘association was part of the Business NZ network and the four presidents of each of the New Zealand employers’ associations made up the network’s board of directors.

While Mr Broughton was chairman, he was also elected chairman of Business NZ for a two-year term in 2010.

“It was interesting to have an iwi boy from Dunedin as the president of Business NZ,” he said with a laugh.

Mr Broughton said being chairman of the network was “like sitting at the head table”.

“It was a great experience, I really enjoyed doing it. “

One of the challenges of the association at the time was the geographical distribution and the reach of everyone.

“There was a lot of work to do throughout the region, Central Otago, South Otago and good old Dunedin, so we had to make sure we got that split evenly,” said Broughton.

He was happy to finally see the organizations come together.

“I’m happy to finally see that united voice.”

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Southern public health staff manages 1,400 contacts

Southern public health staff handled nearly 1,400 people who were contacts of the Auckland Delta cluster during the current Covid-19 outbreak.

A report to be considered by a Southern District Health Council committee on Monday describes how intensive and extensive the local response was to be after New Zealand went into Alert Level 4 on August 17.

Public Health South immediately began working seven days a week, on both the local and national response, and an emergency operations center was set up, said SDHB Senior Executive and Community Director Rory Dowding .

“The number of isolated contacts in southern DHB was 141, all of whom completed their required period of isolation,” he said.

The Department of Health also ordered the SDHB to create the capacity to handle up to 10 cases or five bubbles in Otago and Southland – beds that thankfully were not needed.

“To achieve this if necessary, accommodation has been secured in Invercargill, Dunedin and Queenstown for a small number of cases in each locality,” Mr Dowding said.

When it became clear that SDHB was not going to treat any cases of Covid-19 in the local community, the Department of Health delegated board of health staff in the national response.

“We needed to track 12 cases per day, 137 new contacts per day, 597 contacts tracked daily and achieve 50% more for each,” Mr. Dowding said.

Eighty staff worked on the contact tracing, 32 were from the public health department, complemented by 39 staff from DHB South and two staff from Queenstown Lakes District Council.

“Due to the recent break from all non-quarantine travel, seven members of the Queenstown Airport health team have also been able to be redeployed to this job.”

Staff in the South were mainly asked to trace contacts, as well as maintain daily contact with those in isolation, to monitor well-being, health and compliance.

Southern was also assigned 33 exposure events to assess, i.e. when a place of interest has been identified and involves determining the classification of contacts at the exposure, providing information at the affected location, to ensure any public notification via the Covid-19 or Bluetooth app is complete, and that the location of interest has been published as required by the risk classification, ”Mr. Dowding said.

“A significant amount of staff training was required, in part because many changes were made as part of a major upgrade of the national contact training system. “

At the height of SDHB’s involvement, staff were handling 808 calls per day, and they still monitor a small number of contacts.

Staff now focused primarily on reviewing the performance of the organization and on areas in need of improvement, Mr. Dowding said.

He said the work had been intense and it had happened after a busy 18 months for public health staff.

“It is a concern that staff are fatigued by the cumulative impact of responses… we need to consider how we can support staff well-being, taking into account the need to have staff ready to respond each week. “

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You must know about the growth of the global online gaming market and why it is increasing in this industry? – Stream of calm water

The Global Online Gaming Market Report has been added by Absolute Markets Insights, which provides informative data on factors influencing the growth of the market that will offer valuable insights to players for strategic planning. it is the gathering of information to understand these key factors as they help distinguish between growth opportunities in the market. Additionally, Current Research Analysts and Future Market Analytics provide timely assistance in understanding eccentric market metrics in an extremely appropriate approach. The global online gaming market report is segmented – by offer, by technology, by end-use application, by end-user, and by region. The research report includes information on sales volume and revenue value throughout the projection period 2021 to 2030.

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The online gaming market is expected to grow at a compound annual growth rate of 17.5% over the next nine years.

Based on the platform, the mobile segment experienced the maximum share in 2021 and is expected to show the maximum growth during the forecast period. The growing adoption of the smartphone is expected to further complement the growth of the online gaming market.

Based on the pricing model, the freemium segment is expected to show maximum growth during the forecast period.

North America accounted for the highest share of the global online gaming market in 2018. This can be attributed to the presence of a large number of professional gamers in the region.

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Some of the players operating in the online gaming market are Blizzard Entertainment, Inc., CAPCOM CO., LTD., CD Projekt SA, Electronic Arts Inc., Gameloft, Microsoft, Nazara Technologies Ltd., Sony Interactive Entertainment Inc., Ubisoft Entertainment SA, Rovio Entertainment Corporation, among others.

The research objectives of the Global Online Gaming Market Report are as follows:

  • To investigate and forecast the market size of the global online gaming market.
  • Global Major Players Analysis, SWOT Analysis, Global Top Players Value and Market Share.
  • Analyze and compare market trends and forecasts in major regions of the world.
  • Build a strategic profile of key people and thoroughly analyze growth strategies.
  • Identify key trends and drivers that are driving or stopping market growth.
  • Define, describe and forecast markets by type, end use and region.

Reasons for Buying This Global Online Gaming Market Report:

  • Market segmentation analysis
  • Analysis at regional and national level integrating demand
  • Analysis of the outlook of the global online gaming market with the latest trends
  • SWOT Analysis and Strategies Used by Major Market Players
  • Competitive landscape analysis

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Segmentation of the global online games market:

  • By platform
  • By end users
    • Social players
    • Serious players
    • Base players
  • By pricing model
    • Freemium
    • On subscription
    • By genre
      • Action games
      • Sports Games
      • Battle royale games
      • Action-adventure games
      • Racing games
      • Fighting games
      • Board games
      • Others
    • By region
    • North America
    • we
    • Canada
    • Mexico
    • Rest of North America
    • Europe
    • France
    • Great Britain
    • Spain
    • Germany
    • Italy
    • Nordic countries
      • Denmark
      • Finland
      • Iceland
      • Sweden
      • Norway
    • Benelux Union
      • Belgium
      • The Netherlands
      • Luxembourg
    • The rest of europe
    • Asia Pacific
    • China
    • Japan
    • India
    • New Zealand
    • Australia
    • South Korea
    • South East Asia
      • Indonesia
      • Thailand
      • Malaysia
      • Singapore
      • Rest of Southeast Asia
    • Rest of Asia-Pacific
    • Middle East and Africa
    • Saudi Arabia
    • United Arab Emirates
    • Egypt
    • Kuwait
    • South Africa
    • Rest of Middle East and Africa
    • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America

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Society: Overview of absolute markets

Email ID: [email protected]

Telephone: + 91-740-024-2424

Name of the contact: Shreyas Tanna

Website: https://www.absolutemarketsinsights.com/


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Spin Games awarded with State of Connecticut online game

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RENO, Nevada, September 30, 2021 (GLOBE NEWSWIRE) – Spin Games LLC, a North American leader in remote game server (RGS) technology and interactive content, today announced that the Department of Protection of Connecticut State Consumers has licensed the Company as an online gaming service provider pursuant to Connecticut Statute 21-23. This license allows Spin, after receiving state technical standards compliance approvals, to deploy its ROC ™ Remote Gaming Server platform and online content through state licensed online gaming operators when ‘they will be uploaded later this year. Connecticut received final approval from the U.S. Bureau of Indian Affairs for revisions it made to current gambling agreements between the state, the Mashantucket Pequot Tribe, and the Mohegan Tribe earlier this month, and the Connecticut Governor Ned Lamont predicts that online games will be available as of October.

“We are delighted to announce that we have received a Connecticut Online Gaming Service Provider license, allowing us to support the brand new i-Gaming market in North America,” commented Kent Young, President -General Director and President of Spin Games. “This key regulatory approval confirms the continued strength of our company’s online gaming products and adds to our growing list of authorized jurisdictions, including New Jersey, Pennsylvania and British Columbia, as well as our interim license in Michigan. . We look forward to being a part of Connecticut’s expansion in online gaming and are excited to launch it in the near future.

ABOUT THE FILMING GAMES
A leader in remote gaming server technology and interactive content, Spin Games specializes in the design and development of world-class gaming content and leading interactive technologies for the regulated social and real-money gaming markets. B2B. Produced in HTML5 format and compatible with many desktop and mobile applications, the Spin content portfolio includes a versatile range of proprietary and third-party titles, each featuring a unique and engaging theme enhanced with stellar graphics, sounds and features.

Founded in Reno, Nevada in 2012, Spin Games has content and RGS licensing agreements with many leading gaming content providers, including Konami Gaming, Everi, and Incredible Technologies. In May 2021, Spin Games agreed to be acquired by Bragg Gaming Group (TSX: BRAG, NASDAQ: BRAG), a global provider of B2B gaming content and technology. The transaction is expected to close in the fourth quarter of 2021, subject to regulatory approval. Additional information about Spin Games is available online at www.spingames.net. Additional information about Bragg Gaming Group is available online at www.bragg.games.

FOR MORE INFORMATION, CONTACT:
Kunal Mishra, President and Chief Financial Officer
[email protected]
+1.775.420.3550


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KSA appoints operators to receive online gaming licenses

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The Dutch Gaming Authority or Kansspelautoriteit (KSA) has revealed which operators are to be licensed for online gambling.

Ten companies will be allowed to start their activities in the legal online gambling market in the Netherlands from October 1, 2021, including two government-backed companies; TOTO Online, owned by the Nederlandse Loterij, and the state-run Holland Casino.

They will also be joined by the Dutch group Janshen-Hahnraths, operating under its brand FPO Nederland, Betent, the Belgian company Bingoal Nederland, Hillside, LiveScore Malta, NSUS Malta, Play North and Tombola, the largest UK provider of bingo games in line. .

However, there are several notable absences from this list, mainly the JVH, Novamedia, and ZETurf games.

The news came as no surprise to most as it followed an announcement by the chairman of the regulator, René Jansen, during an appearance on the news show Nieuwsuur on September 27.

While discussing the expansion of the country’s online gaming space, he revealed that ten license applications have been granted, with their owners to be revealed later in the week.

Out of 30 applications, these ten are so far the only ones to have been approved, with the remaining two-thirds being rejected for failing to meet the regulator’s strict requirements.

By law, companies offering online gambling services must monitor player behavior and take action to prevent gambling problems.

“There are high requirements placed on a license, including in the area of ​​addiction prevention and consumer protection, and KSA tests are rigorously,” commented the president.

However, Jansen has plans to add more licensees in the near term, providing a prospective date of July 2022 earlier this week for which he expects a more complete picture of online gambling in the Netherlands.


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The online business plan software market is booming worldwide with Invest-Tech, NetEkspert, Poindexter, 123BizPlan – Bulk Solids Handling

Latest 107+ Page Global Online Business Plan Software Market Survey Report is published by HTF MI and covers various selected industry players in global geographies such as North America, l ” Latin America, Europe, Asia-Pacific, Middle East and Africa (MEA), What are the main countries covered ?, United States, Canada, Germany, France, United Kingdom, Italy, Russia, China, Japan, Korea, Southeast Asia, India, Australia, Brazil, Mexico, Argentina, Chile, Colombia, Egypt, Saudi Arabia, United Arab Emirates, Nigeria and South Africa. A perfect blend of quantitative and qualitative market information highlighting developments, industry challenges faced by competitors as well as gaps and opportunities available and would be trending in the Global Business Planning Software Market online business. The study links historical data from 2015 to 2020 and estimated until 2026 *. Some of the key and emerging players that are part of the coverage and have been featured in the current release are Palo Alto Software, Business Sorter, NetEkspert, Poindexter, 123BizPlan, Invest-Tech, upmetrics, Simpleplanning.com, Advanced Analytical, Metronome Growth Systems , JIAN Tools For Sales, StratPad, enloop, align.me & Perren Consulting.

Be the first to knock on the door showing the potential of the global online business plan software market. Discover the gaps and opportunities to derive the most relevant information from our research paper in order to gain market size.

Click for Sample PDF of Online Business Plan Software Market Research Worldwide Here

HTF MI analysts categorized and compiled the research data from both perspectives (qualitative and quantitative)

Competitive landscape highlighting the important parameters that the players gain with the development / evolution of the market

•% of market share, segment turnover, Swot analysis for each profiled company [Palo Alto Software, Business Sorter, NetEkspert, Poindexter, 123BizPlan, Invest-Tech, upmetrics, Simpleplanning.com, Advanced Analytical, Metronome Growth Systems, JIAN Tools For Sales, StratPad, enloop, align.me & Perren Consulting]
• Company presentation and classification of products / services
• Product / service matrix [Players by Product/Service comparative analysis]
• Recent developments (technological advances, product launch or expansion plan, manufacturing and R&D, etc.)
• Consumption, capacity and production by players

Quantitative data:

Market Data Breakdown by Regions, Type and Application / End Users
• Global Online Business Planning Software Market Revenue and Growth Rate by Type [, Online Business Plan Software markets by type, Cloud-based & On-premises] (History and forecast)
• Global Online Business Planning Software Market Revenue and Growth Rate by Application [Small and Medium Enterprises (SMEs) & Large Enterprises] (History and forecast)
• Global Online Business Plan Software Market revenue, volume and growth rate by specified country, application and type (historical and forecast)
• Global Online Business Plan Software Market revenue, volume * and annual growth rate by players (base year)

Qualitative data:

It would include sections specific to market dynamics and trending factors affecting or driving the growth of the market. To list some names of sections covered are
• Global Online Business Plan Software Industry Overview
• Online Business Plan Software Worldwide Market Growth Drivers, Trends and Constraints
• Impact analysis of the current scenario on the global online business plan software market
• Gaps and Opportunities in the Global Online Business Plan Software Market
• Market entropy ** [Highlighting Aggressiveness or Strategic Moves of Industry Players]
• PESTLE analysis (360 degree view of the market)
• Porters five force model (competitive rivals, potential new market entrants, suppliers, customers and substitute products)
• Analysis of patents and trademarks ** [Licenses, Trademarks & Approvals]
• Competitive analysis (landscape SWOT analysis of each player / manufacturer presented in the study)
• Global online business plan software market development and overview etc .; [Covers Product/Service Launch, Innovation etc]
• Investment and project feasibility study **

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Important Sub-Offer Features and Highlights of the Global Online Business Plan Software Market report:

1) What market data breakdown does the basic version of this report cover other than player information?
Global Online Business Plan Software Product Types in Detail: Online Business Plan Software Markets by Type, Cloud Based & On Premise
Online Global Business Plan Software Main Applications / End Users: Small and Medium Enterprises (SMBs) and Large Enterprises
Geographic analysis: In North America, In Latin America, Europe, Asia-Pacific, Middle East and Africa (MEA), What are the main countries covered ?, United States, Canada, Germany, France, United Kingdom, Italy , Russia, China, Japan, Korea, Southeast Asia, India, Australia, Brazil, Mexico, Argentina, Chile, Colombia, Egypt, Saudi Arabia, United Arab Emirates, Nigeria and South Africa

2) Which companies are featured in the basic version of the report? Is it possible to customize the list
The players currently presented in the study are “Palo Alto Software, Business Sorter, NetEkspert, Poindexter, 123BizPlan, Invest-Tech, upmetrics, Simpleplanning.com, Advanced Analytical, Metronome Growth Systems, JIAN Tools For Sales, StratPad, enloop, align .me & Perren Consulting ”. Yes, the roster can also be customized, a maximum of 5-6 players can be traded with your target competition roster.

** The list of mentioned players may vary in the final report subject to last year’s name change / merger and acquisition activity. Final player confirmation would be provided by the research team depending on the difficulty of the investigation.

Buy the latest 2020 version of the Global Business Planning Software Market Research Online @ https://www.htfmarketreport.com/buy-now?format=1&report=3456556

3) What did all regions or countries cover? Can we have the list of the country of my choice?
Currently, the core version research report is focusing on regions such as North America, Latin America, Europe, Asia-Pacific, Middle East and Africa (MEA), What are the main countries covered ?, The United States, Canada, Germany, France, United Kingdom, Italy, Russia, China, Japan, Korea, Southeast Asia, India, Australia, Brazil, Mexico, Argentina, Chile, Colombia, Egypt, Saudi Arabia, United Arab Emirates, Nigeria and South Africa. The list of countries can be customized according to your interests and the final confirmation would depend on the feasibility test and the availability of data in the research repository.

4) How can we include segmentation / market allocation of business interests? Is it possible to get information on market makers
Yes, the inclusion of additional segments is quite possible subject to the availability of data and the difficulty of the survey. Sometimes our clients request information on market makers which can be covered on special request after reviewing the needs with the HTF MI analyst group.

** Depending on needs, delivery time and quote will vary.

To understand the global online business plan software market size globally, the global online business plan software market is analyzed across major regions around the world. HTF MI also provides customized reports at regional and national level for the following areas.

• North America: United States, Canada and Mexico.
• South and Central America: Argentina, Chile and Brazil.
• Middle East and Africa: Israel, Saudi Arabia, United Arab Emirates, Turkey, North African countries and South Africa.
• Europe: United Kingdom, France, Italy, Germany, NORDIC countries, Spain and Russia.
• Asia-Pacific: India, China, Japan, South Korea, Malaysia, Singapore, Indonesia, Singapore and Australia.

Look for the full report at @: https://www.htfmarketreport.com/reports/3456556-worldwide-online-business-plan-software-market

Actual figures and in-depth risk and reward analysis of Global Online Business Plan Software Market with opportunities available in final report.

Thank you for reading the full article, contact us at [email protected] to better understand the in-depth research methodology and the correct approach behind this study adopted by the HTF MI analyst.


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BRToken Founder Explains How They Are Using Blockchain To Improve Online Gaming

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Blockchain has been one of the most impactful technologies we have seen in the past decade. Several innovations have been driven by this technology, the most popular being Bitcoin and Cryptocurrencies in general. Other blockchain-driven innovations include non-fungible tokens (NFT), decentralized finance (DeFi), blockchain as a service and many more.

However, the blockchain innovation that most of you may not have heard of is decentralized (blockchain-based) gaming. We interviewed Emmanuel Appiah – the founder of BRToken (a leading player in the decentralized gaming space), to discuss decentralized gaming and how BRToken intends to use this technology to help gamers earn more from their game. job.

In this interview, Emmanuel shared with us what BRToken is and why decentralized gaming is the future of online gaming.

He also shared with us the target users of BRToken and the benefits they will get using this platform. If you are an online gamer, you will know how to use BRToken to earn money by playing online and selling NFTs. Emmanuel has also gone ahead to share BRToken’s roadmap, including when they plan to officially launch the various apps on this platform.

Without going any further, let’s go straight to the interview!

In a few words, explain to the ordinary person what BattleRoyalToken is all about?

BattleRoyalToken or BRToken, in short, is an unauthorized ecosystem of Dapps or distributed apps that will allow any gamer around the world to make money online in an esports environment or environment. Without a doubt, in my mind, this will become the future of world esports tournaments.

Why play?

There are a few personal reasons why I chose to work on a game project. By the start of the pandemic, the game had taken off, and although I was not a dedicated gamer myself, I did. my fair share. To move forward quickly, I saw an opportunity to create something for the benefit of young people dedicated to gambling and looking either to make it a legitimate career or to earn by playing.

I had the chance to speak with various very talented streamers with a decent audience. However, the struggle to win through online streaming is still present, and the likelihood of entering a lucrative and highly rewarding tournament was questionable, unless you were very famous or were part of an esports team. , although, as we know, the big tech giant earns billions of dollars. discount dollars only on game content.

So I saw an opportunity to solve an issue that could potentially change lives and bring more excitement to the everyday player. It was pretty clear to me that blockchain was the best way to solve this problem on a global scale.

How does this platform differ from existing gaming platforms?

BRToken is unique because of the various tools we offer that allow our users to maximize the potential to earn rewards while simply participating. We have combined multiple apps into one large ecosystem, which allows us to establish different revenue streams and, in turn, holds real real-world value rather than just a token.

Why use blockchain technology instead of centralized infrastructure?

I could sit here and give you a long list of reasons why blockchain technology is a better choice, but let’s stick to the obvious ones. One of the most relevant reasons we chose blockchain infrastructure over the other is trust. With traditional platforms, users have to trust someone they have never met to make sure tournament prizes are handed out honestly and accurately, and hope organizers aren’t having a bad day or having a bad day. not going through a financial crisis.

With blockchain, it’s transparent. There is an immutable smart contract that anyone can audit and make sure they are doing the job they are supposed to do on a regular basis. Another essential aspect is security. With traditional online tournament platforms, maintaining security can be difficult on the price or payout side, which in most cases is done by another separate app or gateway that takes the security away from you altogether.

I will also add that fiat transactions through third party gateways create a barrier and limit the number of participants due to the high fees and different conversion rates every day. In addition, there is no incentive to own or transact with fiat. With BRToken, you are rewarded for doing both. The list goes on. The benefits of building a platform for an esports environment on the blockchain are much more beneficial to the end user than traditionally; thus, the choice was clear.

Is this platform for gamers only? What are other BRToken use cases, if any?

To answer your question, no. The platform is for anyone looking to enter the blockchain space. BRToken provides several use cases. We can use BRTK, which is the underlying utility token of the platform, to participate in other Dapps such as our Dapp staking, which allows you to lock BRTK and hit more tokens, our AMM Dapp, which will allow users to provide stablecoins as a liquidity provider and in return earn BRTK.

Users can also purchase NFTs or, better put, digital collectibles with BRtoken on our NFT Cross-Chain Marketplace, which is a collaboration with Trybit slated for mid-2022.

When will BRToken officially launch and what should early adopters expect?

The goal is to launch our distributed applications in stages to test each Dapp separately. You can find it on our site, brtoken.org, on the section titled Roadmap 2021 in our documentation. The first app is our Staking Dapp which allows users to lock in tokens and earn BRTK, which will be released between August and September at the latest.

Dapp’s next release date will be between October and November 2021, and finally, for our 2021 roadmap, we’ll be launching the tournament platform in December at the end of the year.

How will players and other users gain from this platform?

Players can win by participating in tournaments and earning rewards through tournament prizes. Players can also earn by capturing their in-game “wow” moments and offering them for sale as an NFT. Players can also earn money through ‘Yield Farming’ by locking their BRTK on our dapp Staking or AMM for a set period of time and earning a yield on their initial locked tokens.

How will the gaming tournaments be organized on this platform?

Tournaments are grouped into categories per match. Thus, when a game is selected, there will be several tournaments available, depending on the skill level of each. This is to ensure a level playing field for all players. Tournament participants are grouped together based on several variables.

For example, some games will group users from a specific tournament by current in-game rank, timestamp rank, win rank, lose rank, and kill rank. That said, we look forward to hearing feedback from our users and optimizing tournaments to be the best fit for our players in the future.

What is the link between BRToken and NFTs?

The small sample of data we have collected on NFTs shows that they are a thing for the future. So we decided to take advantage of that for our players by allowing them to capture moments in the game, for example, a fantastic dunk in 2k, a brilliant goal on FIFA, the amazing Aaron Rogers throw in Madden NFL or the incredible wiping of the team. by a solo player.

All of these memorable moments can be minted and sold as NFTs, bringing more value to players and more enthusiasm for memories.

How can people get BRTokens?

BRToken is currently traded on XT.com and also on several decentralized exchanges such as Pancake swap and dodoex.io.

Key points to remember

The founder himself literally explained everything you need to know about BRToken and the future of online gaming in general. But just to make sure you don’t forget the crucial elements of this interview, here are the main takeaways you need to remember.

  • BRToken isn’t just about decentralized games; there are several other decentralized apps they offer, like AMM and Staking Dapps. The platform will also have an NFT Marketplace where players can sell NFT clips for some of their greatest moments during games.
  • BRToken uses blockchain technology because of the many advantages it has over centralized platforms. Some of the advantages of Blockchain over centralized platforms include its unauthorized nature, trust, privacy, security, and immutability.
  • Players will benefit from BRToken by participating in tournaments and earning rewards through tournament prizes. They can also sell their in-game wow moments on BRToken’s NFT Marketplace.
  • BRTokens will launch different Dapps between August and December 2021. According to their 2021 roadmap, the main tournament platform will be the last to launch.


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The return to tourism strewn with pitfalls for the Pacific

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Vax and vacation? Regina Scheyvens and Apisalome Movono explain why this Pacific Island vacation will always mean ‘traveler beware’.

Pacific island countries are betting big on immunization as a strategy to resume tourism by Christmas and bring much-needed relief to their struggling economies.

For much of the Pacific, tourism has long been the goose that lays the golden eggs. But the pandemic has underscored just how fragile and temperamental tourism can be. It is based on stable social and economic conditions both at the destination and at the source, unlike what has happened since the start of 2020.

While border openings dependent on vaccination rates may seem hasty, some Pacific leaders see them as the only viable way forward for economies that have plunged due to Covid. As the second South Pacific pandemic summer approaches, the question is how to balance the risk of further epidemics with a return to tourism and some sort of economic normalcy.

Race to vaccinate

Amid reluctance and misinformation, vaccination rates in parts of the Pacific are now breaking world records. Niue and the Cook Islands have almost fully vaccinated all eligible citizens this year.

Samoa is also stepping up its vaccination program in hopes of joining the Cooks and Niue if and when travel resumes in a bubble contained between New Zealand and the Pacific. With vaccination also gaining ground in the Solomon Islands, Vanuatu and Fiji, tourism officials hope that a fully vaccinated population will allow them to reopen borders while protecting the health and safety of citizens.

But some tourism-dependent states that opened earlier are now struggling. Guam had to suspend a “vacation and vax” program – which allowed international visitors to receive a Covid bonus in a bid to revive tourism – after a Delta surge caused massive deaths and hospitalizations.

With some 278,000 inhabitants, French Polynesia has recorded more than 40,000 cases of Covid and more than 600 deaths. With only 54% of the population having received their first dose of vaccine, tourism is now largely exempt from quarantine for fully vaccinated visitors.

In Fiji, despite the virus spreading to tourist spots such as Yasawa, Beqa and Kadavu Islands, tourism players are optimistic that the country (which has started to ease local restrictions) will reopen its international borders on November 1.

Caution against despair

The flip side, of course, is how prepared and willing tourists will be to plan a vacation in the Pacific – and what conditions are placed on their trip (such as Nova Scotia’s current quarantine requirement). Zealand for the start of the school year).

After opening to non-quarantine travel with New Zealand in May this year and then closing borders again due to a largely Auckland-based Covid outbreak in August, the Cook Islands have taken an approach careful.

Going forward, it will allow inbound travel only for fully vaccinated people and only when there has been no community transmission in New Zealand. Given the stubborn long tail of Auckland’s current outbreak, that could mean longer delays.

Likewise, New Zealand has taken a cautious approach with Fiji after declaring it a high risk country and limiting travel for the foreseeable future. For its part, Fiji is banking on mass vaccination and adherence to guidelines, including strict application of vaccination for certain workers.

And despite its recent devastating epidemic, the Fijian government has said it is showing regional leadership in managing the resumption of tourism. The aim is to offer quarantine-free travel to visitors from “green list” countries (Australia, New Zealand, Japan, Canada, Korea, Singapore and parts of the United States), visitors to be fully vaccinated. and tested negative for Covid before departure.

But the rush to reopen is not shared by all, including the country’s opposition leader Bill Gavoka, who said: “We have to have our priorities right – health first over the economy. I don’t believe Fiji is ready. ”

Who wants to travel?

Ultimately, given these many uncertainties, the fate of tourism-dependent Pacific countries will depend less on government proclamations than on the risk calculations of the tourists themselves.

Elsewhere in the world, tourist destinations have tried to reassure travelers while protecting their own populations.

Pacific countries could implement similar policies in selected locations. But it remains to be seen to what extent vaccine “passports”, touted as a prerequisite for international travel, will be the crucial breaker. The ability to track visitors is also important, with some countries wanting close monitoring of tourist routes, while others are hoping that voluntary use of tracking apps will suffice.

However, there are limits to the use of these technologies in the Pacific, as they rely on people owning and carrying a mobile phone, having sufficient data and having GPS activated at all times. Network coverage is very poor in some places, and phones often cannot provide sufficiently detailed location information to determine virus exposure.

Whatever the measures, governments in the Pacific face a major challenge, especially given the weakness of their public health systems. Having bet heavily on tourism as a pillar of their economy, they must now live in the hope that the hen that lays the eggs of tourism can start laying its golden eggs again. – theconversation.com

  • Regina Scheyvens and Apisalome Movono are from Massey University.


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Artistic scene: September 30 | Otago Daily Times News Online

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“Dark Sounds”, Pauline Bellamy (Pea Sea Art)

The deep waters of Fiordland have been an inspiration to many artists, and they are a frequent subject for Otago Peninsula artist Pauline Bellamy. Drawing inspiration from a midwinter visit to the Doubtful Sound / Patea wilderness, the artist has created a series of paintings and prints that focus largely on reflections on the dark tannin-stained waters sound.

The paintings, mostly in acrylic, largely place the horizon near the top of the frame, allowing aquatic reflections to take center stage. This is an effective technique, and washes of color in works such as the Quiet Water pieces allow for beautiful meditations on the movement of light. In other works, such as the acrylic Kepler Mountains and his namesake drypoint etching, the light on the mountain slopes is the focal point of the image.

The wet, drizzly fjord weather is well captured in the color washes that form the basis of three monotypes (Kotuku, Crooked Arm, and Deep Cove), but the essence of the region’s vast void is perhaps best captured, ironically. . , in the only image that features a human presence – the form of a lone kayaker depicted against distant mist-covered mountains in the impressionist acrylic painting Alone.

“Double Down”, Jenufa Waiti

(De Novo Gallery)

Jenufa Waiti presents an intriguing array of semi-abstract paintings in her exhibition at De Novo Gallery. While Jenny Geelan’s exhibition involves removing the paint to create her gardens, with Waiti, painting “frames” are added above the artist’s linear abstracts. In many works, freehand horizontal and vertical line meshes form colored organic grids, on which layers of semi-translucent paint have been added. This is particularly effective in works such as Double Down, in which the layered paint has been deliberately shaded to produce the perception of three-dimensional shapes breaking free from the canvas surface. Works like Tuvix, in which abstract shapes have been layered with an opaque wash of blue, creating the illusion of silhouettes, are also intriguing.

A series of simpler works called Space and Divide is also effective. In these, rich horizontal abstractions of dark orange are complemented by darker block shapes, giving the impression of stylized coastlines at sunset. The illusory nature of these “landscapes” is brought to the viewer’s attention in the space paintings, in which the apparent mountains float freely from the base, revealing that they are the abstract shapes and forms that they really are. This revelation, however, reinforces the appreciation of the works.

“Finding Joy in Troubled Times”, Jenny Geelan

(Koru Gallery)

Jenny Geelan uses a process of repeated application and removal of paint to create her bright prints of blooming gardens.

Geelan applies his paints largely by means of a palette knife, and once applied the paint is reduced, the artist scraping off textures and reapplying other layers of paint to build up his boldly colored images. If the brush is sometimes used, it is the scraping of the paint which provides the majority of the structural elements of the works. While few flowers are directly depicted, the formatting of the painting conveys the impressions and implications of the flowers, and the essence of a flower carpet is clearly present in many works.

No color holds sway over the paintings, with strong vermilion dominating works such as Blooming Beautiful, and nearby more restful blues and pinks forming the central hues of Deep Peace.

‘Finding Joy in Troubled Times’ is Geelan’s first exhibition, and the Kingston artist credits the workshops hosted earlier this year by Vjekoslav Nemesh as a major factor in his artistic awakening. Music is also an important source of inspiration for the artist, and his influence is sometimes reflected in the titles of works such as Sonata and Playing With Jazz.


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