By Ricardo Amper, CEO, Incode Technologies
In the last year alone, there were 3.24 billion gamers. It is also expected that the online gaming market in 2025 will have 1.227.6 million users.
All major consoles produced by PlayStation, Xbox, and Nintendo have online gaming features. Another reason for this growth is the growing popularity and accessibility of mobile game apps. The availability of mobile gaming applications has led to an increase in the number of online gamers, especially among younger generations.
Nowadays, young people between the ages of 3 and 15 regularly play online games. Since the last record, there has been an approximate growth of 4.6 million online gamers from 2019 to 2022. However, the increase in the number of young gamers has led to more cases of cybercrime in gaming circles, especially regarding fraud and identity theft.
With 36% of parents admitting they fear their child is potentially leaving their finances open to fraud, online gaming platforms must try to protect players when gambling online.
But why do scammers specifically target young players?
The easiest target
For most popular video and mobile games played today, having online game modes is a necessity for the game to be popular. From Fortnite to Angry Birds, pretty much every online game you can think of will have an online game mode. Although online features can offer players different experiences, they are all geared towards one thing: sales. Today’s online games are designed to trick the player into believing that they need to spend more to improve their gaming experience.
The same can be said in almost every game today. Last year alone, more than 62% of Apple Store revenue was generated through in-game purchases. The most popular games, according to the games industry, were often aimed at young people. Today, young players have greater access to authorize payments more easily than ever. They can do this simply by knowing their parents’ email addresses and passwords.
But with 25% of parents unsure how to protect their kids online while they play, parents need help. Could online gaming platforms do more to protect young players?
Do not leave everything to parents and children alone
No matter what parents do to protect their children while playing, there is always a high chance that they will encounter scammers. For scammers, online games are a treasure trove of opportunities.
Due to the drastic increase in youth gambling, scammers are targeting this specific demographic to defraud gamers and their parents out of their money or identity. According to a study by Lloyds Bank, the two most common types of fraud among young people when gambling online are identity theft (67%) and hacking (61%).
While it may seem impossible to minimize virtual interaction between young gamers and scammers, platforms and companies can greatly minimize the chances of interaction. Implementing two-step authentication with the use of digital identity verification would require players to identify themselves before they start playing online. Whether through facial recognition, passive liveness detection or computer vision, the online gaming platform will thus be able to monitor and authorize those who use its gaming platform. In addition to this, they will demand also that players identify with both the servers on which the games are played and the players.
We need to make online games safer for children. It’s that simple
As technological developments continue, online gaming experiences will continue to improve, further increasing the number of players and potential victims. This in turn has improved the experience of players while playing online and increased the number of players online.
With players as young as three years old playing online, it is imperative that online platforms do all they can to protect youngsters and their parents. Online platforms must use biometric templates which are mathematical representations of an individual face. These biometric templates can be generated on the online platform’s server as an encrypted string of characteristics less than half a kilobyte in size. It would be almost impossible to recreate, because it’s encrypted data, which is almost impossible to reverse engineer.
If online gaming platforms, both on consoles and mobile phones, implemented identity verification that leverages secure, privacy-centric facial recognition, it would reduce online fraud and card theft. ‘identify. This will also simplify the verification and onboarding process. The need for specific biometric verification associated with the account holder will greatly reduce the possibility of online fraud.
Ultimately, one of the priorities of all gaming platforms with online capabilities should be to protect their players while online. If properly implemented, identity verification and authentication for payments and player identification will help keep players safe online.
About the Author
Ricardo Amper is the founder and CEO of Incode Technologies. He has over 20 years of experience building and running businesses.
Ricardo has deep expertise in sales, marketing, production and using cutting-edge technology to solve traditional business problems. In 2015 Ricardo founded Incode in San Francisco.
DISCLAIMER: Biometric Update industry overviews are submitted content. The opinions expressed in this article are those of the author and do not necessarily reflect the opinions of Biometric Update.
biometric authentication | biometrics | cybersecurity | facial recognition | fraud prevention | game | identity verification | In code